Activity Introduction

Quick summary: This lesson is part of a unit that explores how electricity and processed materials combine to power mobile phones. In this lesson, students design a sustainable mobile phone of the future. In teams, students develop and pitch their ideas and are scored on various criteria, including their phone’s sustainability.

Learning intentions:

  • Students develop creativity and entrepreneurial thinking skills
  • Students understand how to effectively pitch an idea
  • Students demonstrate their understanding of circuitry, precious metals and sustainability through the design of a futuristic phone
  • Students work in teams to collaboratively solve problems.

21st century skills: 

CommunicatingEntrepreneurshipEthical UnderstandingGlobal CitizenshipLeadershipProblem FindingProblem SolvingTeam Work

Australian Curriculum Mapping

Content descriptions: 

Year 5 & 6 – Design and Technology

  • Examine how people in design and technologies occupations address competing considerations, including sustainability in the design of products, services, and environments for current and future use (ACTDEK019)
  • Investigate how electrical energy can control movement, sound or light in a designed product or system (ACTDEK020)
  • Investigate characteristics and properties of a range of materials, systems, components, tools and equipment and evaluate the impact of their use (ACTDEK023)

Year 5 – Humanities and Social Sciences

  • The difference between needs and wants and why choices need to be made about how limited resources are used (ACHASSK119)
  • Types of resources (natural, human, capital) and the ways societies use them to satisfy the needs and wants of present and future generations (ACHASSK120)
  • Influences on consumer choices and methods that can be used to help make informed personal consumer and financial choices (ACHASSK121)

Year 6 – Humanities and Social Sciences

  • How the concept of opportunity cost involves choices about the alternative use of resources and the need to consider trade-offs (ACHASSK149)
  • The effect that consumer and financial decisions can have on the individual, the broader community and the environment (ACHASSK150)
  • The reasons businesses exist and the different ways they provide goods and services (ACHASSK151)

Year 6 – Science (Chemical and Physical)

  • Changes to materials can be reversible or irreversible (ACSSU095)
  • Electrical energy can be transferred and transformed in electrical circuits and can be generated from a range of sources (ACSSU097)

Syllabus outcomes: ST3-14BE, ST3-15I, ST3-16P, ST3-6PW, ST3-7PW, ST3-13MWST3-6PW, ST3-12MW

General capabilities: Critical and Creative Thinking, Ethical Understanding.

Cross-curriculum priority: Sustainability

Relevant parts of Year 5 & 6 achievement standards: 

Year 5 & 6 – Design and Technology
Students critically examine technologies − materials, systems, components, tools and equipment − that are used regularly in the home and in local, national, regional or global communities, with consideration of society, ethics and social and environmental sustainability factors.

Year 5 – Humanities and Social Sciences
Students investigate how the characteristics of environments are influenced by humans in different times and places, as they seek resources, settle in new places and manage the spaces within them.

Year 6 – Science
They learn about transfer and transformations of electricity, and continue to develop an understanding of energy flows through systems.

Topic: Sustainability, Creative Thinking, STEM/STEAM.

This lesson is part of the wider unit of work MobileMuster – Hands-on Mobile Phone Recycling – Years 3-6.

Time required: 120 mins.

Level of teacher scaffolding: Medium – facilitate class discussion, support groups in developing their ideas.

Resources required:

  • Student Worksheets – one copy per student
  • Device capable of presenting a video to the class
  • Pitch Perfect Factsheet – one between four students

Keywords: Mobile Muster, Sustainable, sustainability, mobile phone, design, entrepreneurship, STEM/STEAM, pitch, creativity, collaborative problem solving.

Cool Australia’s curriculum team continually reviews and refines our resources to be in line with changes to the Australian Curriculum.

Worksheets

Teacher Worksheet

Teacher Preparation

Learning intentions: Students will ...

  • ... develop creativity and entrepreneurial thinking skills
  • ... understand how to effectively pitch an idea
  • ... demonstrate their understanding of circuitry, precious metals and sustainability through the design of a futuristic phone.

Success criteria: Students can …

  • ... present a product design to an audience
  • ... work in teams to collaboratively solve problems.

Teacher content information: 

Mobile Phone materials: Experts say that in 2018 there were 5.1 billion mobile phone users worldwide. In each of those phones are many natural resources which have been extracted from the Earth, requiring land, energy and water, while generating waste and other pollution.

Every mobile has different parts, each with its own specific function. These parts include the circuit board (the brains of the phone), antenna, screen, microphone, speaker, camera and battery. Each part of the phone has different properties and is

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Student Worksheet

Thought Starter: What do you think phones will look like in 10 years time? 

  1. Evaluate the parts of the phone using the PMI chart below:
Phone Part Plus (Positives) Minus (Negatives) Interesting

 

 

 

     

 

 

 

     

 

 

 

     

 

 

 

     

 

 

 

     

2. List all of your phone ideas here:

 

 

 

 

3. Which phone idea would you like to present?

 

4. Draw a design for your phone idea below:

5. Use this space to draft your pitch:

Scoring rubric

  Poor - 0 points Fair - 1 point Good - 2 points Great - 3 points
Mobile Phone Design Sustainability Design criteria haven’t been addressed or not in a sustainable way. Addresses some key design criteria in a sustainable way. Addresses all key design criteria in a sustainable way. Addresses all key design criteria in a highly sustainable way.
Mobile Phone Design Plan No plan was developed. Plan has no labels and
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