This is a Design Thinking unit focusing on robotics. Over the unit, students learn about the history and use of robots and robotics, explore a robotic device, and develop their understanding of how to manipulate it by experimenting with associated software. Students then work in groups to design and run a community education event about robotics. T... Read more »

Tuning in

A tuning in activity helps students to define and focus on the issues they will be dealing with in the unit of work.

  1. STEAM – Design Thinking with Robotics – Lesson 1 – Years 5 & 6
    STEAM – Design Thinking with Robotics – Lesson 1 – Years 5 & 6
  2. STEAM – Design Thinking with Robotics – Lesson 2 – Years 5 & 6
    STEAM – Design Thinking with Robotics – Lesson 2 – Years 5 & 6

Finding Out

Students will need to obtain more information about the issues they are going to investigate. They can identify questions of interest and research these either in small groups or on their own. Once information is gathered, it can be shared using chosen communication methods e.g. short presentations. Students can continue finding out by completing a range of investigations, including gathering data. They use appropriate methods to present and communicate what they have found out.

  1. STEAM – Design Thinking with Robotics – Lesson 3 – Years 5 & 6
    STEAM – Design Thinking with Robotics – Lesson 3 – Years 5 & 6
  2. STEAM – Design Thinking with Robotics – Lesson 4 – Years 5 & 6
    STEAM – Design Thinking with Robotics – Lesson 4 – Years 5 & 6

Considering Social Action

Students are given opportunities to apply their learning in real world situations, in the classroom, school, home or the local community.

  1. STEAM – Design Thinking with Robotics – Lesson 5 – Years 5 & 6
    STEAM – Design Thinking with Robotics – Lesson 5 – Years 5 & 6
  2. STEAM – Design Thinking with Robotics – Lesson 6 – Years 5 & 6
    STEAM – Design Thinking with Robotics – Lesson 6 – Years 5 & 6