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This is a Design Thinking unit focusing on robotics. Over the unit, students learn about the history and use of robots and robotics, explore a robotic device, and develop their understanding of how to manipulate it by experimenting with associated software. Students then work in groups to design and run a community education event about robotics. This event can be run to engage the whole school community or a selection of other classes in your school. 

Created in partnership with education specialists, OfficeMax, this STEAM lesson demonstrates how science, technology, engineering, art and mathematics are interrelated. The lesson requires students to draw on and develop skills from all areas to complete their project.

With dedicated resource categories for both Education and STEAM, OfficeMax is able to provide all the resources you need to make STEAM learning in your classroom a success.

To purchase any products required for these lessons, please call OfficeMax on 1800 004 427 or if your school has an account please visit