This STEAM unit demonstrates how science, technology, engineering, art and mathematics are interrelated and requires students to draw on and develop skills from all areas to complete their projects. These lessons cover a wide variety of engaging approaches to integrating STEAM into the classroom: from exploring organic gardening and designing thei... Read more »

Finding Out

Students will need to obtain more information about the issues they are going to investigate. They can identify questions of interest and research these either in small groups or on their own. Once information is gathered, it can be shared using chosen communication methods e.g. short presentations. Students can continue finding out by completing a range of investigations, including gathering data. They use appropriate methods to present and communicate what they have found out.

  1. STEAM – Art & Craft – Geometric Animals – Years 5 & 6
    STEAM – Art & Craft – Geometric Animals – Years 5 & 6
  2. STEAM – Art & Craft – Geometric Models – Years 3 & 4
    STEAM – Art & Craft – Geometric Models – Years 3 & 4
  3. STEAM – Design an Organic Garden – Years 1 & 2
    STEAM – Design an Organic Garden – Years 1 & 2
  4. STEAM – I Can Code – Years 1 & 2
    STEAM – I Can Code – Years 1 & 2
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  9. STEAM – Build an Amazing Machine! – Years 3 & 4
    STEAM – Build an Amazing Machine! – Years 3 & 4
  10. STEAM – Aquaponics for Sustainable Living – Years 3 and 4
    STEAM – Aquaponics for Sustainable Living – Years 3 and 4
  11. STEAM – The Art of Light – Years 5 & 6
    STEAM – The Art of Light – Years 5 & 6
  12. STEAM – The Power of Origami – Years 5 & 6
    STEAM – The Power of Origami – Years 5 & 6