Activity Introduction

In this lesson, students will participate in a range of challenges that support them to practise failure. They will work in teams to solve problems and work towards challenging goals. They will also reflect on the personal benefits of choosing to undertake challenges and risking failure. The students will come to understand that failure is an important part of the journey towards achieving a goal.

Failure Time is a core component of IMAGI-NATION{TV}. Find all the IMAGI-NATION{TV} episodes on AIME’s YouTube channel.

Time required: 60-90 minutes

Tips for Teachers

This lesson is designed to be flexible for use with various year levels and across the curriculum. It can easily be tailored or expanded to focus more deeply on the skills outlined in the curriculum descriptions. You can select from a range of activities to suit your students and their learning requirements. Older students will benefit from taking time to reflect on their learning. Younger students may require longer or shorter timeframes for the activities.

Learning Intentions:

  • Students will have opportunities to practise failure
  • Students will understand the personal benefits of risking failure
  • Students can work in teams to solve challenges
  • Students can demonstrate support for others, even in the midst of failure.

Lesson & Curriculum Details

Australian Curriculum Mapping

Primary  Secondary

Choose by subject for Primary year level mapping:

Health & Physical Education

Years 3 & 4 Health and Physical Education

  • Combine elements of effort, space, time, objects and people when performing movement sequences (ACPMP047)
  • Participate in physical activities from their own and other cultures (ACPMP108)
  • Adopt inclusive practices when participating in physical activities (ACPMP048)
  • Apply innovative and creative thinking in solving movement challenges (ACPMP049)
  • Apply basic rules and scoring systems, and demonstrate fair play when participating in physical activities (ACPMP050)

Years 5 & 6 Health and Physical Education

  • Manipulate and modify elements of effort, space, time, objects and people to perform movement sequences (ACPMP065)
  • Participate in physical activities from their own and others’ cultures, and examine how involvement creates community connections and intercultural understanding (ACPMP066)
  • Participate positively in groups and teams by encouraging others and negotiating roles and responsibilities (ACPMP067)
  • Apply critical and creative thinking processes in order to generate and assess solutions to movement challenges (ACPMP068)
  • Demonstrate ethical behaviour and fair play that aligns with rules when participating in a range of physical activities (ACPMP069)
Design & Technologies

Years 3 & 4 Design and Technologies

  • Critique needs or opportunities for designing and explore and test a variety of materials, components, tools and equipment and the techniques needed to produce designed solutions (ACTDEP014)
  • Select and use materials, components, tools, equipment and techniques and use safe work practices to make designed solutions (ACTDEP016)

Years 5 & 6 Design and Technologies

  • Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (ACTDEP024)
  • Select appropriate materials, components, tools, equipment and techniques and apply safe procedures to make designed solutions (ACTDEP026)
Dance

Years 3 & 4 Dance

  • Practise technical skills safely in fundamental movements (ACADAM006)

Years 5 & 6 Dance

  • Develop technical and expressive skills in fundamental movements including body control, accuracy, alignment, strength, balance and coordination (ACADAM010)
Drama

Years 3 & 4 Drama

  • Explore ideas and narrative structures through roles and situations and use empathy in their own improvisations and devised drama (ACADRM031)

Years 5 & 6 Drama

  • Explore dramatic action, empathy and space in improvisations, playbuilding and scripted drama to develop characters and situations (ACADRM035)
Music

Years 3 & 4 Music

  • Practise singing, playing instruments and improvising music, using elements of music including rhythm, pitch, dynamics and form in a range of pieces, including in music from the local community (ACAMUM085)

Years 5 & 6 Music

  • Develop technical and expressive skills in singing and playing instruments with understanding of rhythm, pitch and form in a range of pieces, including in music from the community (ACAMUM089)
Visual Arts

Years 3 & 4 Visual Arts

  • Use materials, techniques and processes to explore visual conventions when making artworks (ACAVAM111)

Years 5 & 6 Visual Arts

  • Develop and apply techniques and processes when making their artworks (ACAVAM115)
    .

Choose by subject for Secondary year level mapping:

Health & Physical Education

Years 7 & 8 Health and Physical Education

  • Demonstrate and explain how the elements of effort, space, time, objects and people can enhance movement sequences (ACPMP084)
  • Participate in and investigate cultural and historical significance of a range of physical activities (ACPMP085)
  • Practise and apply personal and social skills when undertaking a range of roles in physical activities (ACPMP086)
  • Evaluate and justify reasons for decisions and choices of action when solving movement challenges (ACPMP087)
  • Modify rules and scoring systems to allow for fair play, safety and inclusive participation (ACPMP088)

Years 9 & 10 Health and Physical Education

  • Analyse the impact of effort, space, time, objects and people when composing and performing movement sequences (ACPMP103)
  • Devise, implement and refine strategies demonstrating leadership and collaboration skills when working in groups or teams (ACPMP105)
  • Transfer understanding from previous movement experiences to create solutions to movement challenges (ACPMP106)
  • Reflect on how fair play and ethical behaviour can influence the outcomes of movement activities (ACPMP107)
Design & Technologies

Years 7 & 8 Design and Technologies

  • Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036)
  • Select and justify choices of materials, components, tools, equipment and techniques to effectively and safely make designed solutions (ACTDEP037)

Years 9 & 10 Design and Technologies

  • Work flexibly to effectively and safely test, select, justify and use appropriate technologies and processes to make designed solutions (ACTDEP050)
Dance

Years 7 & 8 Dance

  • Practise and refine technical skills in style-specific techniques (ACADAM015)

Years 9 & 10 Dance

  • Practise and refine technical skills to develop proficiency in genre- and style-specific techniques (ACADAM022)
Drama

Years 7 & 8 Drama

  • Combine the elements of drama in devised and scripted drama to explore and develop issues, ideas and themes (ACADRM040)

Years 9 & 10 Drama

  • Improvise with the elements of drama and narrative structure to develop ideas, and explore subtext to shape devised and scripted drama (ACADRM047)
Music

Years 7 & 8 Music

  • Practise and rehearse a variety of music, including Australian music to develop technical and expressive skills (ACAMUM094)

Years 9 & 10 Music

  • Practise and rehearse to refine a variety of performance repertoire with increasing technical and interpretative skill (ACAMUM101)

Visual Arts

Years 7 & 8 Visual Arts

  • Practise techniques and processes to enhance representation of ideas in their art-making (ACAVAM121)

Years 9 & 10 Visual Arts

  • Develop and refine techniques and processes to represent ideas and subject matter (ACAVAM127)
    .

Resources Required

Background Information

AIME created IMAGI-NATION{TV} & the IMAGI-NATION{CLASSROOM} experience to put a mentor in the home every day during the tough times of COVID-19 and beyond. It’s a daily TV show broadcast live on the internet, and it’s a gift for teachers, parents and kids to help make sense of today and imagine tomorrow.

The pursuit is to elevate knowledge; every guest we bring on knows something and has wisdom to share. This show is not just about entertainment to pass the time. We want to remake the mould for the modern hero – from beauty to brains, from selfies to self-knowledge, from hashtags to hope. IMAGI-NATION{TV} is seeking to unlock the best in every single one of us; to inspire a generation of heroes in the form of mentors who fight for a fairer world.

 
AIME logo This lesson has been developed in partnership with AIME. AIME is an Imagination Factory that since 2005, has been creating pop-up Imagination Factories on university campuses around the world to unlock the internal narrative of marginalised kids, taking them from a world that tells them they can’t to a world that tells them they can. Kids who experience the Imagination Factory have gone on to achieve educational parity, rise up as entrepreneurs, and take on a whole new mindset that prepares them for success.

Cool Australia’s curriculum team continually reviews and refines our resources to be in line with changes to the Australian Curriculum.

Worksheets

Teacher Worksheet

Teacher Preparation

Learning intentions: Students will...

  • ... have opportunities to practise failure
  • ... understand the personal benefits of risking failure.

Success criteria: Students can…

  • ... work in teams to solve challenges
  • ... persist at a task
  • ... accept imperfection in themselves and others
  • ... demonstrate support for others, even in the midst of failure.

Teacher content information:

IMAGI-NATION{TV} by AIME

AIME was founded in 2005 to bring mentors into the lives of kids left behind. Since then they’ve grown to become global experts in mentoring - being awarded one of the top 50 education groups in the world in 2019.

AIME created IMAGI-NATION{TV} & the IMAGI-NATION{CLASSROOM} experience to bring mentors into schools and homes every day during the tough times of COVID-19 and beyond. IMAGI-NATION{TV} is a daily TV show broadcast on the Internet and co-hosted by school kids around the world. It brings high-quality mentors into schools; creates a platfor

...
 
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